Java Programming Best Practices

Interesting and helpful Java Enum patterns

Interesting and helpful Java Enum patterns

Java’s enum is more powerful than you think. It’s a first-class citizen in Java and even supports functional programming.

Frequently, I find myself using enums in Java to represent a set of potential values for something. The ability to determine at compile-time what values a type can have is a powerful capability, it gives structure and meaning to your code. When I first learned about enums, I thought they were merely a tool to give a name to a constant and could be just as easily replaced by static constant String ENUM_VAL_NAME.

Well, I was wrong. It turns out that Java Enums have pretty advanced features that make your code clean, less prone to error, and functional.

Let’s take a look at some of the advanced enum features in Java and how to leverage them to make your code simpler and more readable.

Enums are Classes!

In Java, Enums are a subclass of Object. Let’s take a look at the base class of all enums, Enum<E> (modified for brevity).

public abstract class Enum<E extends Enum<E>>
      implements Constable, Comparable<E>, Serializable {
    private final String name;

    public final String name() {
        return name;
    }

    private final int ordinal;

    public final int ordinal() {
        return ordinal;
    }

    protected Enum(String name, int ordinal) {
        this.name = name;
        this.ordinal = ordinal;
    }

    public String toString() {
        return name;
    }

    public final boolean equals(Object other) {
        return this==other;
    }

    public final int hashCode() {
        return super.hashCode();
    }

    public final int compareTo(E o) {
        Enum<?> other = (Enum<?>)o;
        Enum<E> self = this;
        if (self.getClass() != other.getClass() && // optimization
            self.getDeclaringClass() != other.getDeclaringClass())
            throw new ClassCastException();
        return self.ordinal - other.ordinal;
    }
}

We can see that this is mostly just a regular abstract class, with two fields, name and ordinal. Since Enums are all classes, they have many of the features of a regular class. We are able to provide Enums with instance methods, constructors, and fields. We can override toString(), but not hashCode() or equals(Object other).

Let’s look at our example enum, Operation.

enum Operation { 
  ADD, 
  SUBTRACT, 
  MULTIPLY 
}

This enum represents an operation that can be performed on two values and will produce a result. Your initial thought on how to implement this functionality might have been to use a switch statement, like this:

public int apply(Operation operation, int arg1, int arg2) { 
  switch(operation) { 
    case ADD: 
      return arg1 + arg2; 
    case SUBTRACT: 
      return arg1 - arg2; 
    case MULTIPLY: 
      return arg1 * arg2; 
    default: 
      throw new UnsupportedOperationException(); 
  } 
}

There’s a few problems with this implementation. The first is that if we add a new operation to our Operation enum, we won’t be notified by the compiler that this switch does not handle our new operation correctly. Even worse, if a lazy developer copied or re-wrote this code in another class, we would probably fail to update it.

The second issue is the default case, which is required even though we know that it can never happen. This is because the Java compiler knows about the first issue above, and wants to make sure we handle the possibility that a new enum is added to Operation without our knowledge.

Functional Enumeration Implementation

Since enums are classes, we can create an enum field to hold the function that performs the operation. But before we reach that solution, let’s walk through a few refactors.

First, let’s put our switch inside our enum class.

enum Operation {
 ADD,
 SUBTRACT,
 MULTIPLY;
  
 public static int apply(Operation operation, int arg1, int arg2) { 
   switch(operation) {
     case ADD: 
       return arg1 + arg2;
     case SUBTRACT: 
       return arg1 - arg2;
     case MULTIPLY: 
       return arg1 * arg2;
     default: 
       throw new UnsupportedOperationException(); 
    } 
  } 
}

We can do an addition like this: Operation.apply(Operation.ADD, 2, 3);

Since we are now calling the method from within Operation, we can change it to an instance method and use this instead of passing the desired Operation as a parameter. apply() now looks like this:

public int apply(int arg1, int arg2) { 
  switch(this) { 
    case ADD: 
      return arg1 + arg2; 
    case SUBTRACT: 
      return arg1 - arg2;
    case MULTIPLY: 
      return arg1 * arg2; 
    default: 
      throw new UnsupportedOperationException(); 
  }
}

Call the addition operation like this: Operation.ADD.apply(2, 3);

That looks pretty good. Now let’s take it one step further, and eliminate the switch statement entirely by using functional programming.

enum Operation {
    ADD((x, y) -> x + y),
    SUBTRACT((x, y) -> x - y),
    MULTIPLY((x, y) -> x * y);

    Operation(BiFunction<Integer, Integer, Integer> operation) {
        this.operation = operation;
    }

    private final BiFunction<Integer, Integer, Integer> operation;

    public int apply(int x, int y) {
        return operation.apply(x, y);
    }
}

Here’s what I did:

  1. Added a BiFunction<Integer, Integer, Integer> operation field.
  2. Created a constructor for Operation with a BiFunction arg.
  3. Called the constructor in our enum definition and specified the BiFunction<Integer, Integer, Integer> with a lambda.

The java.util.function.BiFunction operation field is a reference to a function (method) that takes two arguments. In our case, both arguments are ints, and the return value is an int as well. Unfortunately, Java parameterized types don’t support primitives so we must use the boxed primitive Integer.

Because BiFunction is annotated with @FunctionalInterface, we can define one using Lambda notation. Since our function takes two arguments, we specify them using (x, y). Then we define a single line method which returns a value using -> x + y. This is equivalent to the below, just more succinct.

class Adder implements BiFunction<Integer, Integer, Integer> {
    @Override
    public Integer apply(Integer x, Integer y) {
        return x + y;
    }
}

Our new Operation implementation is used in the same way: Operation.ADD.apply(2, 3);. However, this implementation is better because the compiler will tell us when a new Operation is added, requiring us to implement the new function. Without this, it is possible to get an UnsupportedOperationException() if we didn’t also remember to update our switch statement when adding a new Operation.

Key Takeaways

  1. Java enums are classes which extend Enum<T>.
  2. Enums can have fields, constructors, and instance methods.
  3. Java enum fields can store functions. In concert with lambdas, you can create clean, safe enum-specific implementations of a function, and enforce them at compile time (as opposed to using switch).

Here is the GitHub repo for this example.